creepsandcrawlers:

franklyfranchia:

creepsandcrawlers:

lawfulgoodness:

sir-popard:

dungeonhavoc:

Not everything a DM tries works out as intended. Sometimes a story arc falls flat, or a little extra description causes the party to halt for a few hours to fiddle with a rock…. it happens.

I was in a Lovecraftian GURPS campaign set in UK in the 1980s that ground to a halt for a solid hour because one of the players was adamant that we calculate the exact cost of plane tickets for our team.

Truly, rules lawyers are an eldritch abomination.

lifehack if the players are obsessed with something give it to them. Often a small interesting answer will make them stop faster than a hundred boring ones.

once my players rifled through some dead goblins’ clothes and i didnt expect that (dumb, i know) so i put a “very smooth pebble” in a pocket and the players were so interested in it they almost started a fight over it

i was one of the players and we were valid

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