very neat idea for anyone who enjoys puzzle making!
Tag: dm ideas

The bagh naka (Marathi: वाघनख / वाघनख्या, Hindi: बाघ नख, Urdu: باگھ نکھ) is a claw-like weapon from India designed to fit over the knuckles or be concealed under and against the palm. It consists of four or five curved blades affixed to a crossbar or glove, and is designed to slash through skin and muscle. It is believed to have been inspired by the armature of big cats, and the term bagh naka itself means tiger’s claw in Hindi.

- Call the Cavalry (4th Level, Conjuration)
- Casting Time: 1 action
- Range: Self
- Components: V, S, M (a longsword)
- Duration: Concentration, up to 1 min.
- Classes: Cleric, Paladin, Ranger
- You summon two spectral knights which hover nearby, ghostly swords drawn and ready for battle. For the duration of the spell, you can use a bonus action on your turn to command any number of the knights to attack a target within 5 feet of you. Make a melee spell attack for each attacking knight, dealing 3d8 force damage on a hit. Once a knight has successfully hit with an attack, it fades from existence. In addition, whenever you become the target of an attack, you can use your reaction to cause your knights to summon ghostly shields, protecting you from harm and granting you a bonus to AC against the triggering attack equal to the number of knights remaining. When you do so, one of the summoned knights fades from existence immediately after the attack. When the last summoned knight disappears, the spell automatically ends.
- At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the number of knights you summon increases by one for every slot level above 4th.
Accents 101
So if you’re a dm like me, you probably want to be relatively skilled in some typical fantasy accents for your game to make things feel that much more real. So i’ve decided to throw together a little master post of “how to” videos on some various accents. This is mostly for my own reference, but if you’d like to save this for yourself too, go right ahead. Feel free to add on to this, as well!
General Accent Tips
- How To Learn Any Accent (1)
- How To Learn Any Accent (2)
- How To Do 12 Different Accents
US/UK/Aussie English Vocabulary Differences
One Woman, 17 British Accents
- How To Lose Your Native Accent
- How To Learn A Different Accent
- Fun Tour of American Accents
Scottish
- Scottish In Under 2 Minutes
- How to Speak With A Scottish Accent
- HOW TO DO A SCOTTISH ACCENT
- Speaking Scottish 101
- Scottish Slang
Gerard Butler Teaches You Scottish Slang
- Scottish Insults
English or “British”
- How To Do A British Accent
- 3 Ways to Sound More British
- HOW TO DO A BRITISH ACCENT CONVINCINGLY (1)
- HOW TO DO A BRITISH ACCENT CONVINCINGLY (2)
- HOW TO DO A BRITISH ACCENT CONVINCINGLY (3)
Henry Cavill and Simon Pegg Teach You English Slang
French
- How To Speak With A French Accent
How To Do A French Accent In UNDER TWO MINUTES
Tips on how to do a French Accent
French Accent Tip
Irish
- How to do an Irish Accent
How To Do An Irish Accent
How To Do An Irish Accent
Guide to Irish Accents
How To Do An Irish Accent In UNDER TWO MINUTES
Russian
- How To Speak With A Russian Accent
How to Do a Russian Accent | Accent Training
How to speak with a Russian Accent
How Russians Speak English
How To Do A Russian Accent
German
- How To Have A German Accent
How to do a GERMAN ACCENT?
Get the Perfect German ACCENT
Me speaking in 12 GERMAN DIALECTS!
How To Do A German Accent
5 Steps to a perfect German Accent
Canadian

Cast Down (3rd Level, Necromancy)
Casting Time: 1 reaction
Range: 120 feet
Components: V, S, M (a pinch of bonemeal)
Duration: Instantaneous
Classes: Warlock
You can cast this spell using your reaction whenever a creature fails a saving throw against another spell you cast. The presence of your magic twists the target’s mind, producing insidious horrors which tear at their consciousness. In addition to the normal effects of the spell, the target must make an Intelligence saving throw. On a failed save, the target takes 6d6 psychic damage, or half as much damage on a success. If this damage reduces the target to 0 hit points, they immediately die, and their body turns to ash.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every slot level above 5th.

this is a good hole and i would like to lurk in it
That’s Carlsbad caverns. Hope you like bats and birds.
i do, i would like to crouch amongst the bats and birds







