“You left me to DIE!!! IN HELL!!!!!”-Our very angry Bard after we all forgot he was unconscious as we were running away from an encounter with a portal to hell and a demon. (The paladin we had just met went back and saved him.)
My super advanced mapmaking technique – a handful of dice makes the map nice
interesting method
My question is do the die affect topography any or just set the borders?
I imagine it’s up to the person making the map. But maybe the more dice in a single spot, the more mountainous or forested the area. Maybe choose a few dice to be deemed cities, and some dice for ruins.
Maybe let the dice choose, like a nat 20 would be the world capital, and 10’s would be mountains or something like that.
1-5: Plains and fields
6-8: Forests
9-11: Mountains
12-14: Tundras and snow covered lands
15-17: Farms and towns
18-19: Larger cities
20: Capitals and castles
what would happing if all the dice landed on a 20?
then you have a very busy continent
not all of those are d20s though, so you’d have to come up with another method for the other ones
Adjusted for all dice you might have
D20
1-5: Plains and fields
6-8: Forests
9-11: Mountains
12-14: Tundras and snow covered lands
15-17: Farms and towns
18-19: Larger cities
20: Capitals and castles
D12
1-3: Plains and fields
4-6: Forests
7-8: Mountains
9-10: Tundras and snow covered lands
11: Farms and towns
12: Larger cities
D10
1-3: Plains and fields
4-6: Forests
7-8: Mountains
9: Tundras and snow covered lands
10: Farms and towns
D8
1-4: Plains and fields
5-6: Forests
7: Mountains
8: Tundras and snow covered lands
D6
1-3: Plains and fields
4: Forests
5-6: Mountains
D4
1-2: Plains and fields
3: Forests
4: Mountains
Holy shit. Definitely using this.
I swore at how simple this motherfucking thing is. You’re all bastards and i love you.
You know what?! No, I’m done! Have fun being a graveyard boy, you can just stay here wear a bow tie and serve them their ghost juice off a silver tray, because I’m, done!
Im dying from laughter because this reminds me so much of a paladin in our old group who constantly was paranoid about me because I was the only evil aligned person in the group. He never could officially prove it in game but he tried so very very hard.
1. If you want your players to meet a certain person, or run into an encounter but they’re going the wrong direction, just move your encounter/person to a new location they’re moving to. I do this all the time and they’ll never know. 2. Don’t give them a giant map with tons of places drawn on it for fun. They’ll immediately ignore whatever hook/quest you gave them and run off. 3. Keep little notes about towns/important people and keep them by your DM screen. “Littlerock: Export rocks, town of rock golems, peaceful. has inn and bar”. 4. Don’t plan an encounter where they lose if you want them captured for story reasons. If you’re just starting out, just tell them they’ve been captured. Ask them how and why they were captured, and give them a chance to break out with their stuff. Or pay a fine.