The Temple of Kawa, a dungeon I built for my Pathfinder group!
In search of a rare alchemy ingredient – a skull-shaped orchid known as the Bone Flower – the party finds themselves chasing after a mischievous little bird with a skull-shaped mark on its face, into an ancient temple built into the cliffs above the River Aberdeen. The Tengu priests and monks have all been turned to stone, frozen with horror on their faces, but someone unseen still seems to be lurking in this temple. What tragedy befell these Tengu, and what strange connection does the skull-faced bird have with these flowers, once used in ancient rituals to turn warriors into terrible beasts?
This dungeon is made entirely of cardboard, and took about three weeks to build. Total cost was a little under 30 bucks, mostly spent on paint. The tiny paintings on the walls are magnetic and can be removed and rearranged as part of a puzzle. As a fairly small dungeon, the session ran about four hours.
After Xian, my bratty, teenaged, warlock-turned-necromancer, decided it would be better if he and the party went their separate ways (following what was almost an in-party TPK), I introduced my new spellcaster to the campaign: a half-elf sorcerer with the Phoenix Sorcery origin named Ellarthin Therallian III of Thesalira. He is SO VERY DIFFERENT to my last boy, chatty, exuberant, so terribly eager to please, and frankly delightful to RP. He may not have given the party a good first impression—loosing a Fireball in a magic shop to try and save it from a drow attack, landing him instantly 20,000 gold in debt—but I think they’re starting to see his heart is in the right place. :’3
The steel version of my design for a d20 locket also works very well as a key chain. I’ve been using one this way for the past few weeks now to always have a d20 at hand in case of an emergency D&D session :).
This design fits a standard 20 mm d20 as found in most polyhedral dice sets, but a larger version that fits a spindown d20 for Magic: the Gathering is also available.
Me: My Dragonborn pulls out her symbol and tells the party that she’s a cleric.
Unknowing to the party, her deity is Tiamat. Her symbol looks like a 3 pointed star with some dragon heads designed on each extension. It represents this diety as there’s a flat painting of a white and a black dragon. Their heads and necks chase each around the circle in a clockwise direction much like a yin and yang illustration in the middle of the amulet while 3 other different colored dragon heads protrude on their own facing the same direction clockwise. The outer heads are embossed and sculpted with fine detail rendering three different dragons about 100 degrees apart as their necks meet at the center circle with the two black and white dragons. This strange object glistens as it’s being shown to the party while they pander about it’s significance.
The party seems to be understanding what I’m explaining as I add one more horrific detail to make it painfully clear.
My cleric holds the middle of the symbol between her thumb and pointer finger, flicks the symbol with her other hand and the 3 dragon heads spin for a very long time. And then almost at the same time the players realize the shocking truth.