hi could I get a dice palette for my gal Morn? she’s a half orc bard, picture like gentle giant vibes, she looks more orcish than human, her skin a pale hazel almost, she has long black hair in braids, her eyes are yellowish and she has a few cool piercings, light blue warpaint and she usually wears black white and brown colors

abouttogetdicey:

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I love this bard! I wanted to steer away from the traditional green, as per your own description and so I used sky blues, beautiful tans, and pearly whites. Honestly, it reminds me of the plains or the desert and I can see  her playing there, spinning her bardic magic! I hope you enjoy!

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5ecardaday:

  • Call the Cavalry (4th Level, Conjuration)
    • Casting Time: 1 action
    • Range: Self
    • Components: V, S, M (a longsword)
    • Duration: Concentration, up to 1 min.
    • Classes: Cleric, Paladin, Ranger
      • You summon two spectral knights which hover nearby, ghostly swords drawn and ready for battle. For the duration of the spell, you can use a bonus action on your turn to command any number of the knights to attack a target within 5 feet of you. Make a melee spell attack for each attacking knight, dealing 3d8 force damage on a hit. Once a knight has successfully hit with an attack, it fades from existence. In addition, whenever you become the target of an attack, you can use your reaction to cause your knights to summon ghostly shields, protecting you from harm and granting you a bonus to AC against the triggering attack equal to the number of knights remaining. When you do so, one of the summoned knights fades from existence immediately after the attack. When the last summoned knight disappears, the spell automatically ends.
      • At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the number of knights you summon increases by one for every slot level above 4th.

Accents 101

dungeons-and-danis:

So if you’re a dm like me, you probably want to be relatively skilled in some typical fantasy accents for your game to make things feel that much more real. So i’ve decided to throw together a little master post of “how to” videos on some various accents. This is mostly for my own reference, but if you’d like to save this for yourself too, go right ahead. Feel free to add on to this, as well!

General Accent Tips

Scottish

English or “British”

French

Irish

Russian

German

Canadian

5ecardaday:

  • Cast Down (3rd Level, Necromancy)

    • Casting Time: 1 reaction

    • Range: 120 feet

    • Components: V, S, M (a pinch of bonemeal)

    • Duration: Instantaneous

    • Classes: Warlock

      • You can cast this spell using your reaction whenever a creature fails a saving throw against another spell you cast. The presence of your magic twists the target’s mind, producing insidious horrors which tear at their consciousness. In addition to the normal effects of the spell, the target must make an Intelligence saving throw. On a failed save, the target takes 6d6 psychic damage, or half as much damage on a success. If this damage reduces the target to 0 hit points, they immediately die, and their body turns to ash.

      • At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every slot level above 5th.

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